Character Design for Animation
Part of the Animat Habitat™ studio series: Creating Creatures for Animation.
1/ The Audience
We begin to construct the shapes and colors that help to identify a character in its role in a story, and consider how an audience is likely to react to the character in its context.
2/ The Character
We focus on the key characteristics of a character design that help an audience to identify an idea that drives the character in its role in a story.
3/ The Context
We look at character art that catches the eye, at why a character design works, at why another does not, and in particular at the silhouette of a character in its context.
4/ The History
We outline the world in which a character exists, where the character comes from in that world, and its life-changing experiences that help support the authenticity of, and subsequent belief in, the character in its story.
5/ The Personality
We use comic strips to show a character's range of emotion, and expression, depicting its ups and downs to further excersize the character design.
Author: Dane Aleksander, computer animator and CDO at Animat Habitat™ · graphic artist in Halifax, Canada.
Animat Habitat™ studium is published in part for all students of animation, and to advance the craft of wildlife visual effects for interactive multimedia and motion pictures. For a studio workshop or scheduled program, please contact: inbox [at] lifeasplay.ca.
* Curriculum is in development.