Continued from The Character.
We look at character art that catches the eye, at why a character design works, at why another does not, and in particular at the silhouette of a character in its context. We construct a mental and visceral image of a character design that works ― for you, over time. We look for a balance of originality and emulation in the art of character design.
a/ Duet. (2014) Glen Keane.
Working in conjunction with Google’s Advanced Technology and Projects (ATAP), Glen Keane debuted his hand-drawn short, Duet (2014), at the Google I/O developer conference. The animated short is part of a collection of Spotlight Stories that are designed to explore the possibilities of interactive animation on mobile devices. Here, the animation is referenced as a reminder to picture what a finished frame may look like, and yet to keep character design rough during its visual development. Rougher sketches tend to look better, and mostly it has to do with the energy ― you can feel the creativity of the person behind the drawing.
© Glen Keane, Duet (2014) | Mia
Author: Dane Aleksander, computer animator and CDO at Animat Habitat™ · graphic artist in Halifax, Canada.
Animat Habitat™ studium is published in part for all students of animation, and to advance the craft of wildlife visual effects for interactive multimedia and motion pictures. For a studio workshop or scheduled program, please contact: inbox [at] lifeasplay.ca.
* Curriculum is in development.