Continued from The Anatomy of Digital Creatures.

Modeling Creatures Part 1

―optimizing a Maya scene for the modeling workflow, making efficient use of its viewports while building up a base mesh for a creature.

Author: Dane Aleksander, computer animator and CDO at Animat Habitat · graphic artist in Halifax, Canada.


Animat Habitat studium is published in part for all students of animation, and to advance the craft of wildlife visual effects for interactive multimedia and motion pictures. For a studio workshop or scheduled program, please contact: inbox [at]

* Curriculum is in development.