Continued from The Anatomy of Digital Creatures.
Modeling Creatures Part 1
―optimizing a Maya scene for the modeling workflow, making efficient use of its viewports while building up a base mesh for a creature.
Author: Dane Aleksander, computer animator and CDO at Animat Habitat™ · graphic artist in Halifax, Canada.
Animat Habitat™ studium is published in part for all students of animation, and to advance the craft of wildlife visual effects for interactive multimedia and motion pictures. For a studio workshop or scheduled program, please contact: inbox [at] lifeasplay.ca.
* Curriculum is in development.