Continued from Modeling Creatures, Part 1.

Modeling Creatures Part 2

―developing the creature's form, taking time to address key deformation areas, and establishing good edge flow early on.

Author: Dane Aleksander, computer animator and CDO at Animat Habitat · graphic artist in Halifax, Canada.


Animat Habitat studium is published in part for all students of animation, and to advance the craft of wildlife visual effects for interactive multimedia and motion pictures. For a studio workshop or scheduled program, please contact: inbox [at]

* Curriculum is in development.