Continued from Modeling Creatures, Part 2.

Modeling Creatures Part 3

―adding detail to the geometry, and commenting on how pushing anatomical systems infuses sense of character in a creature design.

Author: Dane Aleksander, computer animator and CDO at Animat Habitat · graphic artist in Halifax, Canada.


Animat Habitat studium is published in part for all students of animation, and to advance the craft of wildlife visual effects for interactive multimedia and motion pictures. For a studio workshop or scheduled program, please contact: inbox [at]

* Curriculum is in development.