Part of the Animat Habitat studio workshop: Rigging Creatures for Animation.

The Node Editor

―looking at shader and other key node networks that are integral to the rigging pipeline, particulary for controls and deformers.

Author: Dane Aleksander, computer animator and CDO at Animat Habitat · graphic artist in Halifax, Canada.


Animat Habitat studium is published in part for all students of animation, and to advance the craft of wildlife visual effects for interactive multimedia and motion pictures. For a studio workshop or scheduled program, please contact: inbox [at]

* Curriculum is in development.