Part of the Animat Habitat™ studio workshop: Rigging Creatures for Animation.
The Node Editor
―looking at shader and other key node networks that are integral to the rigging pipeline, particulary for controls and deformers.
Author: Dane Aleksander, computer animator and CDO at Animat Habitat™ · graphic artist in Halifax, Canada.
Animat Habitat™ studium is published in part for all students of animation, and to advance the craft of wildlife visual effects for interactive multimedia and motion pictures. For a studio workshop or scheduled program, please contact: inbox [at] lifeasplay.ca.
* Curriculum is in development.