Continued from The Graph Editor.

Rigging Creatures Part 1

―building a physically plausible skeleton by positioning joints to fit the creature profile and match earlier reference.

Author: Dane Aleksander, computer animator and CDO at Animat Habitat · graphic artist in Halifax, Canada.



				

Animat Habitat studium is published in part for all students of animation, and to advance the craft of wildlife visual effects for interactive multimedia and motion pictures. For a studio workshop or scheduled program, please contact: inbox [at] lifeasplay.ca.

* Curriculum is in development.