Continued from Rigging Creatures, Part 2.
Rigging Creatures Part 3
―creating a custom deformer, exporting the muscle system, and connecting influence objects to our control rig in Maya.
Author: Dane Aleksander, computer animator and CDO at Animat Habitat™ · graphic artist in Halifax, Canada.
Animat Habitat™ studium is published in part for all students of animation, and to advance the craft of wildlife visual effects for interactive multimedia and motion pictures. For a studio workshop or scheduled program, please contact: inbox [at] lifeasplay.ca.
* Curriculum is in development.