Continued from Rigging Creatures, Part 2.

Rigging Creatures Part 3

―creating a custom deformer, exporting the muscle system, and connecting influence objects to our control rig in Maya.

Author: Dane Aleksander, computer animator and CDO at Animat Habitat · graphic artist in Halifax, Canada.


Animat Habitat studium is published in part for all students of animation, and to advance the craft of wildlife visual effects for interactive multimedia and motion pictures. For a studio workshop or scheduled program, please contact: inbox [at]

* Curriculum is in development.