Continued from Rigging Creatures, Part 3.
Rigging Creatures Part 4
―reviewing a bit about face, and discrepancies between animation pipelines for games and cinematics.
Author: Dane Aleksander, computer animator and CDO at Animat Habitat™ · graphic artist in Halifax, Canada.
Animat Habitat™ studium is published in part for all students of animation, and to advance the craft of wildlife visual effects for interactive multimedia and motion pictures. For a studio workshop or scheduled program, please contact: inbox [at] lifeasplay.ca.
* Curriculum is in development.